Unity Game Development Studio

Unity
Development.

Hammertime is a German Unity game development studio with 25+ years of shipped titles across console, PC and mobile. The core of what I do: hands-on production work — building features, fixing the hard bugs, and shipping the long tail that gets titles out the door. Prototyping, porting and consulting on top.

PlayStation· Xbox· Nintendo Switch· Steam· iOS· Android· WebGL
25+years
in professional game dev
15years
focused on Unity
7platforms
shipped & ported
What I do

Four ways
we can work together.

Flexible engagement models — from a one-week prototype sprint to long-term development as part of your team.

Development

You need a senior Unity dev on your team, fast.

Hands-on production work as part of your team: feature development, bug squashing, performance, refactors and shipping the long tail that gets titles out the door. From greenfield builds to legacy codebases.

Get in touch about Development

Gameplay Prototyping

You want to know it's fun before committing a roadmap.

An idea that sounds great on paper isn't necessarily fun on a device. Fast iteration cycles to find the fun before you commit budget and timelines.

Get in touch about Prototyping

Porting & Modernisation

You need to revive a legacy project or codebase.

Bring older titles back to life: adapt to current OS versions, swap out deprecated SDKs and ad networks, rebuild the build pipeline, and ship to new platforms (PS4, Switch, Xbox, Steam, iOS, Android). Familiar with the certification quirks of each.

Get in touch about Porting

Consulting

You want a second opinion before you commit.

Technical feasibility, platform requirements, architecture reviews. A second opinion from someone who's shipped your problem before.

Get in touch about Consulting
The way to get started is to quit talking and begin doing.
Walt Disney
Selected work

Shipped titles
across every platform.

A selection of games I've contributed to as developer, porting engineer or tech lead.

On AI

Where I stand
on AI in games.

For me, AI is just one tool among many. While I'm a big advocate of “READ” mode (analysis, e.g., of project structures, software patterns, or log files), the usefulness of “WRITE” mode (generative code/assets) really depends on the specific problem at hand.

In any case, I'm aware of the risks and review all AI-generated code just as I would in a regular code review. Most importantly, I naturally respect any guidelines my clients provide regarding the use of AI.

Hammertime GmbH logo
About

25 years of shipped games, 15 years deep in Unity.

Hammertime GmbH is a one-person game-development studio based in Germany. I've spent more than 25 years building games on every major platform — PS4, Xbox One, Switch, PC, Mac, Steam, iOS, Android and WebGL — with the last 15 years focused on the Unity engine.

During my career, I have also gained a lot of experience in finding my way around foreign source codes and extending, optimizing or porting them. As a structured developer, I am used to working in agile environments and plugging into any issue trackers, using version control tools is natural for me.

Happy to send you my resume if needed, just let me know!

Tech stack
Unity C# HLSL / Cg C++ (basics) Java Blender Substance Painter Photoshop · Illustrator Git Photon · SmartFox ReactiveX Claude Code
Languages
🇩🇪 German — native 🇬🇧 English — fluent 🇫🇷 French — basics
Let's build something

Got a project
in mind?

One-week prototype, port to a new platform, long-term co-dev — tell me about it. I read every message and reply within two working days.

Email
nils@hammertimedev.com
Based in
Germany — working with teams worldwide
Response time
Within 2 working days